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We use the Fracture object combined with Random, Shader & Delay Effectors.
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This week we look at assembling and disassembling objects with MoGraph. Unwrapping geometric shapes with MoSpline.Ĭlass 2: Fracture object combined with Random, Shader & Del Using forces and effectors with MoSpline for additional effects. Using MoSpline as an alternative for animating sweepNURBs. MoSpline is like a regular spline on steroids, we look at how this rarely used object can improve our productivity. This week we examine assorted uses for the MoSpline object. With a history of working with many global Advertising and Broadcast companies, the work Tim produces is both technically challenging whilst maintaining innovation and high quality. With over 13 years of industry experience, Tim is accomplished with many 3D animation and Digital Compositing applications.Īs the owner of Motion Graphics and Animation company Luxx, Tim is hands on with every project that the company produces. Evolving from a solid foundation in traditional animation using both Film and Video, Tim soon transitioned into the digital domain and has forged a solid career in the world of Motion Graphics. The new training will be using Cinema4D R14 Studio, but much of the content is perfectly relevant for users of earlier versions.īased in Sydney Australia, Tim Clapham is a multi-disciplinary animator and compositor.
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We consider some of these powerful features and how they can simplify our workflow and enhance our productivity. Features of Cinema4D covered this term will include MoGraph, Dynamics, Xpresso, Deformers, Materials and Lighting. Throughout the term, Tim will be exploring many techniques which will become essential in your day to day production workflow. This term Tim Clapham returns with a brand new Cinema4D course.
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